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What is Zombie Torrent 2? The product of several years' worth of work, Zombie Torrent 2 is a cooperative invasion mod for Doom and Doom II. Inspired by the likes of Killing Floor, ZT2 uses a wave-based gamemode with a between-wave trader time. Each game lasts 10 waves, the last ending in a showdown with a final boss. When the boss is defeated, the next level is played. Several KF-esque additions are also added to the mod, such as selectable voicepacks and an optional slot machine system.
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Available Maps: Only a handful of 'official' ZT2 maps exist, but more will be added as time goes on. Feel free to make your own as well. [fieldset] MAP01: The Octagoth (By Zedek the Plague Doctor) MAP02: VR Revision (By Zedek the Plague Doctor) MAP03: The Cemetery (By Zedek the Plague Doctor) MAP04: Necrophilic Funhouse (By Zedek the Plague Doctor) MAP05: Toy Block Tower (By Zedek the Plague Doctor)[/fieldset] What can I expect? Abbuw wrote:zt2 is a kickass mod about shooting zombies with guns until they die and sometimes flamethrowers and rocket launchers Mod Team: • Zedek the Plague Doctor: Mod founder, site creator, AKA everything Cattle666: Valhalla Game Plays host, mod tester LadySlash: Mod tester OrdinaryFarcide: Music selection, mod tester abbuw: Mod co-founder, mapper Credits: I added too much junk to credit properly, post your name and shout out if you went uncredited. Bloax, abbuw, Marty Kirra, CaptJ3, Freesound.org, id Software, Tripwire Interactive, Untrustable, TheFunktasm, and a whole bunch of unnamed people! If you want to drop in for a game, Valhalla Game Plays has a dedicated server specially-designed for ZT2.
Thanks for playing. Played this a little bit today. The mods got a lot of potential but it feels like this was playtested very little for mp. - Monsters are slow and pose no threat what so ever.
Unlike killing floor where you quickly get swarmed, this is a snoozefest while you wait for the monsters to slowly spawn in and shuffle towards you. - It could use some more interesting monsters and monster variation instead of the shuffle slowly towards you types. - Monsters can get stuck in their spawn areas. - Gun balance is wacky and off. For example STEN > all other commando guns except the ravager (recoil is epic though). - The boss in map03 spawns in the bedroom and can't get out.
IT also has more health than you can ever pump bullets into it. After 50 grenades and 1000 bullets not even 1/10th of it's health bar was gone. I didn't see the other bosses because the waves progress so slowly and it's boring to just stand around waiting for monsters to spawn. Provide more action.
- No sound effect when throwing do$h? Overall it's a cool mod but it really needs some gameplay tweaking. [media] Thought his voice would fit ZT2's atmoshpere. Default ZT2 weapon sounds felt kinda meh in my opinion, so here's a try at resounding them. I suppose you can put that one in your skins folder if you want to use it on servers. ZT2's music choice is wierd. There are tracks of completely different styles and some of them don't fit at all.
Some tracks were overused in many other games and projects before. There are two versions for you to choose from: ACS and non-ACS. First one includes a few more tracks than the other one and displays correct labels for music. Non-ACS version is usable on servers through the use of skins folder, while ACS version is not. Frits wrote:Played this a little bit today. The mods got a lot of potential but it feels like this was playtested very little for mp. - Monsters are slow and pose no threat what so ever.